/*
	Copyright (C) 2019 Zongming Liu <1849059316@qq.com>

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef LevelInfo_h__
#define LevelInfo_h__

#include "Interface.h"


struct LevelInfo
	:public IGameLevelInfo
{
	int monsterACount;
	int monsterBCount;
	int boosCount;
	int level;

	virtual int getMonsterACount() const override
	{
		return monsterACount;
	}


	virtual int getMonsterBCount() const override
	{
		return monsterBCount;
	}


	virtual int getMonsterBoosCount() const override
	{
		return boosCount;
	}


	virtual int getLevel() const override
	{
		return level;
	}

};



#endif // LevelInfo_h__
